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	<title>Comments on: On feedback as a fundamental of economics: Part four &#8211; Web 2.0, the firm and its customers in the 21st Century</title>
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	<link>http://clubtroppo.com.au/2007/05/15/on-feedback-as-a-fundamental-of-economics-part-four-web-20-the-firm-and-its-customers-in-the-21st-century/</link>
	<description>Fearlessly dispensing political, legal and economic analysis (and some whimsy) since 2002</description>
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		<title>By: Dave Bath</title>
		<link>http://clubtroppo.com.au/2007/05/15/on-feedback-as-a-fundamental-of-economics-part-four-web-20-the-firm-and-its-customers-in-the-21st-century/#comment-119885</link>
		<dc:creator>Dave Bath</dc:creator>
		<pubDate>Wed, 16 May 2007 08:32:30 +0000</pubDate>
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		<description>The push in Web 2.0 (as far as W3C folks were concerned) was to use ontology, semantics and metadata to allow inferences, rather than a mere increase in the number of dumb links.

It&#039;s the same fight as with &quot;Web 1.0&quot; where the technically literate loved the markup that defined sense/substance (dl = here is a definition list, em = emphasised) but the masses blew all this away by using physical, not logical markup.

This will be just another lost opportunity.

If businesses want to get the full benefits of Web 2.0, start paying attention to metadata, and have a proper set of terms and definitions to define the objects and procedures within your business.

As Confucious said: &quot;Rectify the language, and everything is possible.  Fail to rectify the language, and nothing is possible.&quot;</description>
		<content:encoded><![CDATA[<p>The push in Web 2.0 (as far as W3C folks were concerned) was to use ontology, semantics and metadata to allow inferences, rather than a mere increase in the number of dumb links.</p>
<p>It&#8217;s the same fight as with &#8220;Web 1.0&#8243; where the technically literate loved the markup that defined sense/substance (dl = here is a definition list, em = emphasised) but the masses blew all this away by using physical, not logical markup.</p>
<p>This will be just another lost opportunity.</p>
<p>If businesses want to get the full benefits of Web 2.0, start paying attention to metadata, and have a proper set of terms and definitions to define the objects and procedures within your business.</p>
<p>As Confucious said: &#8220;Rectify the language, and everything is possible.  Fail to rectify the language, and nothing is possible.&#8221;</p>
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		<title>By: Paul Frijters</title>
		<link>http://clubtroppo.com.au/2007/05/15/on-feedback-as-a-fundamental-of-economics-part-four-web-20-the-firm-and-its-customers-in-the-21st-century/#comment-119836</link>
		<dc:creator>Paul Frijters</dc:creator>
		<pubDate>Tue, 15 May 2007 22:21:45 +0000</pubDate>
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		<description>My economist training wants to translate all these buzzwords into entities I can understand: producers, intermediaries, and consumers.
When you talk about &#039;content&#039; you seem to mean products that are made by a firm or at least a group of people anonymous to the end consumers. These can then be sold online as they could have previouslt been sold in a shop. For instance movies on demand.
When you talk about &#039;communication&#039; you seem to mean small service products (gossip, family information, chats) that are produced by individual consumers and are sold without price to other consumers using the net as an intermediary for a small charge. Email for instance.
When you say hyperinteractivity you seem to mean the production of a new service by a firm or group of people anonymous to the end consumers that entails some shares aspect of the choices of other consumers - be it their purchasing choice of various nanonymous services or their purchasing behaviour of unpriced services. For instance Google and web 2.0. 
And then you say hyperinteractivity is exciting and opening up many new products. Maybe. At least I think I begin to understand what you might be saying.</description>
		<content:encoded><![CDATA[<p>My economist training wants to translate all these buzzwords into entities I can understand: producers, intermediaries, and consumers.<br />
When you talk about &#8216;content&#8217; you seem to mean products that are made by a firm or at least a group of people anonymous to the end consumers. These can then be sold online as they could have previouslt been sold in a shop. For instance movies on demand.<br />
When you talk about &#8216;communication&#8217; you seem to mean small service products (gossip, family information, chats) that are produced by individual consumers and are sold without price to other consumers using the net as an intermediary for a small charge. Email for instance.<br />
When you say hyperinteractivity you seem to mean the production of a new service by a firm or group of people anonymous to the end consumers that entails some shares aspect of the choices of other consumers &#8211; be it their purchasing choice of various nanonymous services or their purchasing behaviour of unpriced services. For instance Google and web 2.0.<br />
And then you say hyperinteractivity is exciting and opening up many new products. Maybe. At least I think I begin to understand what you might be saying.</p>
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		<title>By: Jacques Chester</title>
		<link>http://clubtroppo.com.au/2007/05/15/on-feedback-as-a-fundamental-of-economics-part-four-web-20-the-firm-and-its-customers-in-the-21st-century/#comment-119817</link>
		<dc:creator>Jacques Chester</dc:creator>
		<pubDate>Tue, 15 May 2007 14:56:55 +0000</pubDate>
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		<description>Oh Nicholas, not you too! I&#039;ve already conceded ground to Buzzword.com 2.0 by putting all the little social buttons on posts. Surely that&#039;s enough! :)</description>
		<content:encoded><![CDATA[<p>Oh Nicholas, not you too! I&#8217;ve already conceded ground to Buzzword.com 2.0 by putting all the little social buttons on posts. Surely that&#8217;s enough! :)</p>
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